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(2 edits) (+1)

ok so, on the itch page, the white bits around the border feel weird, but the rest is nice - plenty of gifs/screenshots and a long description

in game, the (menu) music feels a bit "noisy" (as in white noise), kinda weird

it also stops when you open the credits menu

the unstyled buttons also don't look that great, doesn't really fit the vibe

launching the game, the first thing i notice is that there's little to no acceleration and no physics interpolation, which amkes the movement "jittery" 

the jump feels very floaty in general, and, as you mentioned, adding coyote time (and jump buffering) would help the feel a lot

it also feels like the directional inputs are sort of.. delayed when you turn around, which makes the player feel kinda slippery, while also being able to start moving relatively quickly from a standstill which is kinda weird

ok now i get teleported to another level, where the camera is for some reason following me differently?

i'm not a huge fan of the level design, the boxes completely stop your momentum which feels pretty annoying and there are some small ledges you have to jump off of which, without coyote time, is really annoying to do

the jump sound also gets a bit annoying after a while

it's also kind of annoying that the breakable walls just stop your momentum instead of letting you breeze through them at high speed

the level design also feels frustrating and kind of unfair sometimes, especially when being sent back to a previous part, which becomes boring pretty quickly having to replay the same part over and over again, so, unless you want this to be a rage game, you should probably rethink that

however, i do think the idea has some potential - it's pretty fun to gain a lot of speed and just breeze through the level and the floaty, but controllable jumps add to that feel and i think you can make it really fun to play!

overall though, don't be discouraged, criticism just means you've got more room to improve!

First of all, thanks for your deep feedback! :D 

I don’t think I could get discouraged by a criticism like this one, you even give a review on the Itch page hahaha

I think I’ll just add a comment in the points I think I could say something more than just “I didn’t have time” and well, didn’t help I misread the end date for being too tired and used 3 out of the 4 days I had xD

Also because I agree with a variety of points, it shows the game is very unpolished in simple or basic stuff so there isn’t much I could say outside that I’ll try to fix it


About the main menu song, that white noise came with the “instrument” I picked, I chose it only because it gave me the mental image that the song is always playing but the communication got cut for a moment leading to that noise, there are better ways to do it but that’s why it sounds like that.

In general about the songs, I couldn’t put much time on them. I made all 3 in like 2 hours where I spent more time finding a sound that could sound decent but then when I mixed them sounded bad, and I couldn’t spend more time because I was running out of time

About the jump sound, yeah, I agree it can start being annoying but since I was going to make an annoying game, I let it be for now


Originally the game would be different and not just a rage bait, but I couldn’t make the physics as I wanted so I opted to make it annoying, like those 3 parts where the spring can make you repeat the section or the whole game, dumb and blind jumps. I almost don’t upload the game for the actual annoying bug that the woods don’t break at times but I decided to only because I did the visuals for a game and see where it can go if I made a “decent” capsule/game page knowing it’s a bad game that is away from the game I really wanted

The slippery movement, I wanted that if you have lots of speed in one direction you can’t go the opposite way in an instant. I agree that it’s weird isn’t the same when you start the movement. The whole physics part is a mess right now, I even couldn’t make this ball make a loop and got too focused on it that when I see my time left, I just decided to make a level, first it would be normal but then I saw that I was missing a lot of implementations in the movement and for it, the level would end up dull and flat, so I went with the rage bait to use the props I already did. I agree that it can be boring to redo the level, it’s the same point the game I got inspired by suffers from after some time, and even if this is a bit rage baiting, could be better and I thought about it from some comments in the past days


The woods were meant to be just speedchecks at the end of the level/section, not like this where you see it all the time, and the boxes that kill all your movement would be just stoppers in areas where I want the player to fully stop and not fall or even platforms where you can stand on. Knowing that, I use them the way I did because it’s annoying hahaha

I’ll be continuing this game because I at least want to make it as I originally thought, it would let me learn more about this kind of game design but I don’t think that a playable version of that game will be out soon, I agree could be fun to play if the mechanincs are polished and not used like in this "prototype"


I really appreciate that you speak about what you didn’t like in an honest way. And thanks for giving my game a play! :)

(+1)

you're welcome! i always try to be honest and give detailed feedback for jam games when i can, glad to hear you'll be continuing it!