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I love the idea. Having always the same boss-fight but growing stronger is super intriguing. Buuuut it does take to long for meaningful increases in your stats. I also think some more visual or tangential changes as you die would have been nice. Maybe the addition of a dodge button or so?

Also the intro sequence takes just a smidge too long for how often you have to see it.

I love the quippy dialogue but maybe it could have played while you are already in the fight instead of having to finish it first?

Furthermore I would have loved to play with wasd and other buttons than z and x especially while playing on a qwertz-keyboard.

The art is impeccable and the music is really great!

(+1)

Thanks for playing! Working on adjusting the stat increases per level. In terms of dodging...I dunno. Maybe an item like in Link's Awakening? But that would be in a hypothetical later update. (You should try my other game Killer Bun, that's all about dodging!)

In terms of the intro and dialog, you do have the X button to skip along dialog. Planning to find a way to properly showcase controls in-game. Also working on alt. keyboard controls.

But nothing will help! You can never defeat us!!!