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aint no way you made 26 levels for a game jam!!

the progression felt good one stage taught us a mechanic then we had to use it in the next stage, honestly good job!

Yep, while me and Natescuff coded the mechanics, fixed bugs and polished the game BalloonLantern went HARD on the level design. He actually drew them on his notebook first which is why he could churn them out so quickly. It was a real honor working with this team and I'd gladly do it again if I could.