Playtime: 45 minutes
Technical opinion:
Good backgrounds, appropriate use of music and SFX. Short amount of sprites(only 3 I think? Which is not something bad since most of the story is told as inner thoughts).
Personal opinion:
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Interesting story about adapting and overall leaving the past behind.
We always want more things or feel like we're missing something, specially if we don't have good living conditions. The story explores what would happen if an alternate reality existed that gave us what we so yearn for.
If the protagonist had conditions that ground him in reality, I doubt things would turn out as "well" as they did when he succumbed to the desire to abandon everything. But precisely because he believes he has nothing, he convinces himself he has nothing left to lose.
I feel like it's a story that explores the guilty pleasure of abandoning problems and troubles(but everything else too) and travel to an idyllic dream from which you'll never wake up.
While reading, I couldn't help but make an analogy to suicide. The difference is that in the story, you travel to Limeria, an idyllic place. You go from zero(or almost negative) to very positive. With suicide, you escape the pain. You go from very negative to zero. Although They both coincide in putting an end to everything.
I quite liked it as a short story.
Suggestions:
Since this is a small project, there is a noticeable short amount of music, which is to be expected and is not something necessarily bad as there are ways to work around it. I am a fan of not overusing music and rather use SFX for greater immersion like what you did during the storm when the radio is used for the first time. The situational lack of sound can generate uneasiness and tension if done well, specially if the reader is used to the sound. I personally like it when switching from white noise to nothing(when something shocking is said or shown) and then back to white noise. An example of this is the following.
I understand that the story has a fictional tone, but I would have liked to see a rational explanation for Limeria. I'm not saying the story should be realistic because otherwise it loses its mystical touch. I'm saying it could have had an attempt of a rational explanation that hints at why things happen, even if the explanation isn't very convincing. For example, I thought it could be frequencies that somehow induced hallucinations and eventually an emotional state so unstable that it led them to wander to unknown places where no one could find them, and somehow, unknown to anyone, no camera could record them in that state. My theory isn't a sufficiently rational explanation for the phenomenon, but there is an attempt at it, which I feel enriches the world even more. It gets better the more you leave things to the reader's imagination. My point is about seeing how the world reacts to the presence of an object that breaks the laws of reality.
Lastly, I understand much of the story is a monologue, but perhaps the protagonist's friend could have taken a more active role in influencing the protagonist's decision (for better or worse). Similarly with the other sprites(the boy asking for directions in the bus stop for instance).
I apologize beforehand if my suggestions seem to obtrusive to the way you wanted to tell a personal story, this is only what I personally think could improve the experience from a random average reader.
TL;DR:
Great story. I liked it and enjoyed the experience quite much as these topics are interesting to me.