Wow, such a cool aesthetic! Love the pixelated style and the RGB split/scanline effects, which, aside from being visually pleasing, serve a very practical purpose - hinting when the guard is nearby. Well thought out!
I only wish the cracks would get bigger the more you hit the floor, as on the 3rd go I started to question if the hammer was doing anything. Maybe it’s fitting though, given that it’s pocket-sized :-D
