Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow, such a cool aesthetic! Love the pixelated style and the RGB split/scanline effects, which, aside from being visually pleasing, serve a very practical purpose - hinting when the guard is nearby. Well thought out!

I only wish the cracks would get bigger the more you hit the floor, as on the 3rd go I started to question if the hammer was doing anything. Maybe it’s fitting though, given that it’s pocket-sized :-D

(+1)

At first it was supposed to carve out the floor bit by bit using blend shapes but when I baked the lighting the floor where the hole would be glowed brighter than any light source in the game XD and with a few hours left before the submission i just opted out with a decal that gets clearer every hit.

Thanks for playing, i appreciate the feedback!