Very cool puzzle game. I was bit stumped at first, because the game says to avoid the gray squares, but it turns out hitting them isn't fail state, but actually needed to progress. So maybe some communication to player that hitting walls is part of solutions. Also small minor quality of life to have the arrow pool be sorted by direction, plus the sound thing others mentioned.
Had fun playing it!
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Thanks for the feedback! I actually meant for the walls to be a kind of “danger” the player can get stuck at, but also has to figure out how to use cleverly to succeed. I get how that might be unclear, so maybe I should have added a hint. I appreciate you pointing it out, and I’m glad you had fun! :)