Here are my thoughts, just some polish.
General UI:
The instruction text is smoothed while the rest of the game has a pixel art style. You can turn off the smoothing in the settings for the specific font you're using. It's listed under "Presets" as "Anti-aliasing" so if you turn it off, it makes the font pixelated.
Car Minigame:
Since the rest of the game is controlled by the mouse, this should be mouse controllable too. When the car shoots up, it stops abruptly and then comes back down and this makes
Waitress Minigame:
The messages scroll too fast. Also, say "you too" to whoever you get food from on purpose to take the power from them. One time a waiter at Olive Garden asked me if I wanted "Soup or salad?" and I on purpose said "What's a Super Salad?" and then I could see him rebooting.
Social Media Minigame:
The button(s) are unclear. I'm not looking at it right now but if there is a "Like" and "Dislike" button, make them a heart and a broken heart or a thumbs up and thumbs down. This one always confuses me.
Hallway Minigame:
At first I was confused where to click. I think it would be better to have the signs on the doors. Remember to make it clear if something has been interacted with. The good and bad signs regenerate after being clicked but can in the same spot so it can look like your click didn't go through if you get two of the same in a row.
Most of this constructive criticism addresses things that just need polish from lack of time since you said this was for a game jam. Overall, this is very, very cool. I am impressed. It reminds me of the WarioWare games or Incredible Crisis for the PS1. The art style is great and is more "you" now. Man... Pizza Tower had a heck of an effect on your generation, huh?