I love the premise of deliberately trying to make loopholes here, but i feel like the execution doesnt make full use of the premise. I would have liked to have been able to see the various synergies in some sort of enviroment and discover loopholes that way, rather than just intuiting it from text, since that distances the actual puzzles from the premise of "discovering loopholes".
Some of the loopholes didnt really feel like loopholes as well, but rather more like just powerful combos, and the combination of "poison on crit + status effects can crit + enemies get closer on crit" really should have been a valid loophole imho.
The art is really good though, i love the designs for the rings, the story itself is also a fun take on the loophole idea.
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Thanks for the detailed review! Yeah, being able to "show rather than tell" about the results would've been cool but was outside the scope for this jam, and you're right about the loopholes part, I kinda struggled to find ideas after a while so some of them feel a bit forced... Also, about the last point, I initially wanted to have some loopholes only have 2 necessary components, with the third one being optional for bonus score, but didn't end up implementing that system... Thanks again for all the feedback!