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(2 edits) (+1)

I worried a lot about accessibility- as color is so important (but didn't solve the problem). Happy to add a colorblind mode. What would be better do you think in terms of color distribution? Could I shift the purple hue or should it be like green?

I rewrote the tutorial in the post-jam version over at https://sqrz.app - let me know if that's an improvement.

I'm really glad you enjoyed the game!

Thank you for all the kind words.

(4 edits) (+1)

Ahah, don't worry, during jams accessibility often has to be put aside, you are far from the only game with colour issues, and yours is really minor ^^

But if you want to make a complete version, since colour is one of the major parts of the gameplay, you're right to think about accessibility, and I'm glad to be able to help!

The best Colourblind Mode is a careful design

By carefully picking the main colours, you can prevent the need for any CM! Introducing the colour wheel: try to get as far as possible between the selections in order to minimize overlap. You did a great job with the red, yellow and blue (see screeshot), but the purple is close to both blue and red (for obvious reasons ^^).

Since the purple is closer to red than blue (let's say around 2 reds for 1 blue), people with red-type deficiency like me will be mostly ok telling blue apart from purple (2 red + 1 blue - 1 red = still purple), but for blue-type ones it could be a lot harder (2 red + 1 blue - 1 blue = 2 red).

Of course, don't throw away all your design choices in order to pick the furthest colours possible, sometimes the "right" choice is far from a pretty one, and your game has its identity with the colours you chose.
If you want to keep the same ones, what you can try is to shift the brightness: a dark purple and a bright blue/red will be much easier to tell apart! And you don't even have to go all the way to black/white, even a slightly brighter/darker shade can make a lot of difference. ^^

Also, it helps to know the source of the confusion: the only blocks I really had "trouble" with were the line-style ones, since they don't have a lot of surface and the game needs you to act fast. Increasing the line thickness by a little could work too!

Colourblind mode

Even though an excellent design can be its own CM, when colour is a central game mechanic, it could be a good idea to add accessibility options, just in case.
Depending on the game, a CM can differ a lot. Here, since you need the player to tell blocks apart at a glance as soon as they appear, adding stripes or a letter to describe the colour could work! To activate the stripes, you just need a simple toggle switch in the options.

But if you don't want anything else than a plain colour on the block for design reasons, the best solution would be, if you have the time to implement it, to let the player choose its own lot of 4: you preselect let's say 6~7 colour (including the 4 ones you already have) and in the options, the player selects the four ones he's the most comfortable with! Something like:

(the two additionnal colours are only here for the example, feel free to change them for anything that fits in your current palette of course ^^)

------------------------------

And, voilà! All the advices for accessibility I have, tailored for your case! Feel free to pick and tweak whatever works best, these are just suggestions. Hope it helps if ou ever decide to work on accessibility! =D

(1 edit) (+1)

Thank you so much for taking the time to teach me.

Could I trouble you to take a look at the new settings menu over at https://sqrz.app and tell me what you think?

With everything enabled...


(+1)

Of course, feel free to ask anything! I really like your game and it would be a pleasure to help you polish it! ^^

That's perfect! Unique pattern for every colour, player chooses which one(s) to toggle. To me, with purple enabled, I have no trouble left at all telling it apart from blue, thank you for the setting! =D

You should just make it more clear that the toggles in the settings are clickable since they are only lines of text.

(3 edits) (+2)

For the tutorial: it is better! But I think the three lines with "Unique colors/shapes/styles" is a bit confusing since the top 3 already explain the same thing, personally I would have arranged the screen differently and underlined the important rules so that the player is sure to understand what is allowed or not, plus forcing some line breaks in order to put 1 clear rule per line:

This way, the three possible combinations are clearly visible, the special case of "All unique" is shown, and then you can put some random example to let the player get a feel of what works or not.

But still, I maintain that an interactive tutorial like yours is a genius idea, it already works very well even without a clearer display! ^^