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Thank you so much for the thoughtful feedback!

I'm really glad to hear you found the concept unique — that means a lot. You're absolutely right about the red squares and the lack of player agency. I appreciate you pointing that out so clearly. My intention was to create a tense, timing-based challenge, but I completely see how the randomness can turn it into more of a waiting game than an engaging one.

I already have a few ideas in mind for how to make the red squares’ behavior either more predictable or interactable. Adding more control or strategic options for the player is high on my list if I revisit or expand the game post-jam.

Good luck to you as well!