This game could use a lot more work.
I spent the first few lives disorientated trying to get comfortable with the controls and figure out where I was meant to go. Once I did figure it out, it was the same loop every couple seconds. Despite the wooden beams going up quite high, they seem completely pointless since you never progress upwards.
The movement felt way too fast and slippery. Even once I figured out how to play, it did not feel fun to control.
In regards to the stage itself, I would suggest next time starting the game with the tower completely still, and then slowly building up the rotation speed. You should give the player a few moments to orientate themselves and learn the controls. The speed buildup would also give a better sense of progression and variety. The floor slowly raising up would also be a good idea, so the obstacles change the longer you play, and again, you can feel like you are progressing in some way. This way you could also have the difficulty ramp up by introducing different/more obstacles as you climb.
It's a fun concept, but there's a lot of potential that feels unexplored here. Nonetheless, good job getting a game out within the time limit. That in itself is an accomplishment.
Lastly, just as a word of advice, I wouldn't use chatGPT to write your game description. That just feels tacky. As does asking people to rate your game in comments. This is a place for feedback, not shilling your game. Makes anything you say feel ingenious.