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(1 edit) (+1)

As another commenter said, I LOVE the flash light and how so much color is drained when not looking at an object. However, I think a little more of the texture should still be visible when not looking, as otherwise everything becomes too grey.

I also couldn’t pick up keys or open doors without looking at the exact angle the game wanted and then rapidly pressing e until the key was registered.

I like the repeating hallway idea! The atmosphere was well done.

Thanks so much for playing and for the detailed feedback — really appreciate it! 😊

I’m glad you enjoyed the flashlight effect and the atmosphere. I see what you mean about the textures becoming too grey; I’ll experiment with keeping a bit more detail visible outside the light cone so it doesn’t feel completely flat.


And yeah, the key/door interaction is definitely finicky right now — needing a specific angle wasn’t my intention. I’ll work on making those triggers more forgiving in an update.


Thanks again for your thoughtful comments — means a lot!