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(1 edit) (+1)

Really well done!

Great interpretation of the theme, and the sound effects were really good as well!

Wished I knew exactly what "Danger level" meant and that it saved progress between levels xD

Was kinda just building it up as a highscore on the first level, I got to like 900-ish until I realized I had to shoot the hole thingy for the boss monster lol xD

Played until the end, it was really fun!

Thank you for playing Admiral o7

The "danger level" is an indicator for the spawn manager. The higher the danger level, the harder and more frequently the enemies will spawn. We kept it there as some sort of "hidden" score. Which worked! XD

We really need to work on communicating the goals better. But if the gameplay is fun, that's all that matters.

GGs for playing until the end!