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I absolutelly adored this game. It's a well designed bullet hell with a very cute artstyle and very clean presentation. Movements being constrained to an orbit is a very cool and novel idea that can lean itself to some really cool ideas for bullet patterns, this was probably not the best showcase of that as most patterns are fairly straight forward (although the spinning lasers fit the theme, while we're at it) but I can see the crazy potential should you pursue this further. I also just want to know more if there's any world building going on here because the aesthetics alone are so endearing.

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Thanks for informative feedback! You're totally right, there's definitely so much more to do here with the orbit mechanic and I'm excited to explore it more in the future!