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Stellar Slug

45
Posts
17
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3
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A member registered Nov 20, 2024 · View creator page →

Creator of

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Thanks for informative feedback! You're totally right, there's definitely so much more to do here with the orbit mechanic and I'm excited to explore it more in the future!

Very fun, very silly game! Solved the puzzles in a bunch of silly ways. Keep it up! :)

This game made me realize I'm unable to count effectively. Really neat concept though! Super original.

Neat idea, I quite enjoyed this. I did end up getting stuck on the fourth level, I'm not very good at puzzles it seems! 

Oof, I had much worse expectations for the outcome. Sad but somewhat wholesome. Thanks for the experience!

Now this is dog racing. I've not laughed so hard in a while, very amusing game! Great job! :)

This is seriously super cool, one of the most creative games in the jam. Not too difficult too. Could definitely make this a full game at some point.

Remarkably difficult. I do enjoy the fact you need to regain your bullets via leaving your tower. Very creative.

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Honestly had a fair bit of fun with this, keep it up! The loop mechanic is a bit fiddly but I'm sure with a bit of refinement it'd work like a dream!

That's all I could ask for, thanks for trying! :)

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Funny you say that about the juice, the boss was meant to flash and move a little when hit, but I forgot to set the boolean for it to true in the deployment build! Also realized after playing your game I should have some kind of effect for bullets that have died!
Thanks so much for the feedback! :D

Oh I know it does, I was using the darn looper!

A fellow shmup/bullet hell enjoyer! I'm a sucker for shmups and this scratched that itch! Also curse the damn pink cogs, my truest bane! Loved the heck out of this! :)

Once my tree stopped catching fire right at the start I managed to have a good time with this. :)

Neat idea, get's a little unwieldly by the end, especially when the game starts to lag due to the quantity of enemies! Love the idea, would be super neat if you shifted it into drawing sigils on the ground to cast spells and bait enemies into it! Keep up the good work!

Insane mechanic! I also like the fact enemies can hit the edge of your lasso to hurt you. Was a little confusing figuring out how to get dialogue to go off but figured it out. Fun stuff.

I seen the little godot icon! Very interesting premise, I'd considered something similar myself. The chaos is great. Good job! :)

As soon as I realized the gimmick my mind was blown. Realizing how the level works was insanely cool. I love the idea. The gameplay itself is a little difficult to get the hang of and could do with a tiny bit of coyote time, also a little unforgiving with respawns but overall really enjoyable. I'd love to see a full game of this! :)

Super fun and chill. The mid air dashes are a bit finicky to pull off, could do with a little more slowdown. Would love to see a full version of this.

So simple, so good. Loved it. Only wish there was more. :)

So chaotic, genuinely so fun. Loved it!

Thanks! I appreciate the feedback! :)

Loved the aesthetic. Gun could use a little work, felt very weird to shoot without any kickback, bullet or sound. Overall pleasant!

Thanks for playing! Yeah I definitely should have toned it down for the jam but glad you managed to beat it! :)

Fun quick little game, didn't really feel a need to bomb enemies, mostly just slid right on past them! I will say there seems to be a bug if you hold up against a wall where you go super fast. I was making some really good time by holding to the wall and keeping an eye ahead of me. A neat addition might be to make it so any pickups you missed become enemies to add to the general chaos of the second part of the loop! Overall had some decent fun! :)

Pretty fun, having to keep moving in a loop was a fun way to spice up the genre. Maybe had a minor bug where I could hit the guy in the middle in quick succession for multiple upgrades, not sure if that's intended or not!

Creative take on the concept. Art and music were pleasant! I do wish the slowfall button was a toggle, but otherwise had a good time.

That was a ton of fun, I was exhausted after all the hand gymnastics I had to do! Really a great game.

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Thanks! I was actually considering something like that. :)

Interesting take on He Is Coming's sort of gameplay loop, I spent a bit longer on this than I'd of anticipated. The start feels a bit rough but obviously with each loop you get better!

Absolutely love the art. Fun gameplay but I'm terrible at it. I'll have to give it a proper go when I'm less tired!

Honestly really enjoyed this one, quick and easy to get into. Loved the quirky art. Only thing I could desire from this is arrows on which direction a planet is to move and a speed up option.

Really fun game, especially when you say your silly little rap out loud. Art is super charming too. 

Very creative concept, feels rough at the start but after the mechanic kicks in and you get some upgrades it's way more enjoyable! Also I may be biased due to it being a bullet-hell. :)

Neat idea, shame I'm terrible at puzzle games! Was enjoyable!

I liked it, visuals were a bit hard to keep track of, but overall felt super creative. Almost like an autobattler x vampire survivors sort of deal? I got to the point where I could just stay at my tower and be fine, which was fun. :)

Just straight up fun. Great polish, reminds me of those small indie games you'd catch in the early 2010s.

Very polished.

Creative and fun. Feels quite polished. I got caught on the walls quite a bit, would be nice if they were rounded so it was little easier to slide past them. Overall enjoyed it!

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Thanks! I'm realizing I made it a little too difficult, a lesson learned, what I may find fairly doable as the dev does not necessarily match what the player experiences! :)