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The Clockwork Courier's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6740 | 2.017 | 2.300 |
| Artwork | #7065 | 2.193 | 2.500 |
| Creativity | #7240 | 2.368 | 2.700 |
| Narrative | #8406 | 1.403 | 1.600 |
| Enjoyment | #8547 | 1.666 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The boxes move around in a looping conveyor belt.
(Optional) Please credit all assets you've used
Credits
Sounds:
Music Box by Serge Quadrado is licensed under CC BY-NC 4.0.
Ticking Clock, A.wav by InspectorJ is licensed under CC BY 4.0.
Models:
Box by Kenney is licensed under CC0 Public Domain.
All other models not credited were created in Blender by Camber (@almondjoycam). They may only be reused with attribution.
Fonts:
Elatina by Moshatype is licensed as freeware.
Materials:
PBR Paper Textures by plaggy is licensed under CC0 Public Domain.
This Game by:
EXCEPTIONal-King and AlmondJoyCam
AlmondJoyCam - Programming/Art/model making/UI(pretty bits)
EXCEPTIONal-King - Programming/ideas guy/did the main data structure (I did a lot of programming plz let me emphasize this)
(Optional) What would you like to be called if GMTK features your game?
EXCEPTIONal-King and AlmondJoyCam
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Comments
Great potential with the puzzle format! It could be used to make very interesting levels. I wish the arrows all pointed the right direction and there was an indicator of which track you were flipping.
Maybe an option to start the conveyors moving, so the player has time to assess the puzzle before it all starts moving and restarting. The countdown of moves of each type left available could be indicated per type also.
But it's quite beautiful, the font, palette and music. I would suggest using the word carousel rather than conveyor, and instead of parcels they could be gift boxes with ribbons, just keeping the theme tight with the music box aesthetic.
The concept is there, but I think it could have been executed better. The game was a bit frustrating to play. There's no indication of which belt is selected or which box you're about to move. Communicating that to the player seems important for a game like this since it seems like successfully completing puzzles depends on timing and control. I felt the music stopping and starting in the way that it did could potentially make me go insane.
Yeah, you're right. The selected box indicator didn't get debugged properly - it only shows up in the first level if you press the change selection button(and in no other level). Definitely could have used more time to debug it but was running into the deadline
Is pretty confusing game at start but once you learn the mechanics the enjoyment on beating the levels is great.
Wish there were more levels tho, but its a definite solid base to work on in the future.
Thank you! I wish there were more levels too - I ran out of time close to the end.