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(+4)

The concept is there, but I think it could have been executed better. The game was a bit frustrating to play. There's no indication of which belt is selected or which box you're about to move. Communicating that to the player seems important for a game like this since it seems like successfully completing puzzles depends on timing and control. I felt the music stopping and starting in the way that it did could potentially make me go insane.

Yeah, you're right. The selected box indicator didn't get debugged properly - it only shows up in the first level if you press the change selection button(and in no other level). Definitely could have used more time to debug it but was running into the deadline