I really liked the idea, but it’s a pity that the controls are somewhat broken. Dragging and dropping cultists to and from the cult rock while they are rotating doesn’t work 70 percent of the time, making you lose time either by trying many more times or by stopping and restarting the rotation, which causes a significant delay in the process. But if you can look past this technical problem, the design is very clever and neat. One of the most creative takes on the loop concept I’ve seen so far in the game jam. The art is also very nice. If the drag-and-drop problem is fixed, and some audio and visual feedback is added to your actions, and a fitting background music is present, this game would be much better than it already is. And already it is a very nice game. Good job.