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What a delightful little game! I'll echo what another comment said of some slight variety would be great, even if it was just a phrase bank that has no tangible effect on the outcome. I lol'ed when "Work on Game Jam" came up -- I'm sure that is personal, given who you dedicated it to, and hope you didn't wake up face-first in too many bowls of cat food during this jam. 

Also, I think it's been noted that the husband's happiness doesn't decrease, but I like that metaphor of just helping out bringing him happiness, even if it's cleaning cat vomit :) 

Thank you!
Yes, more variety (even in just acknowledgement text prompts) is one of the few things that I definitely want to improve.
I think just cycling, or randomly picking, from different text blurbs about (e.g.) putting on laundry would be a good improvement.

I am also conflicted about changing the husband happiness.
My logic for most of the actions was: "well, I feel better now because my home is less disgusting".
At this point, I'm leaning more towards taking the husband penalty out of the tutorial (because that sets up a false expectation); and taking down his happiness more with random events.
I designed a whole random event system; and then I only put 3 in the game!
XD