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Congrats on your first jam project! I hope you enjoyed your time and you learned some valuable things haha,
I think there's a lot of potential in this project so here's some immediate pointers:

- No need for immaculate sound, but a basic sound implementation would make the game feel a lot more alive. Sound is essential for grounding and juicing a game and not having any sound makes the game immediately feel weaker, especially in a genre like Horror, where sound is one of the most important parts for selling the experience.

- Make your walkable and unwalkable parts of your map more distinctly different. It's very hard to distinguish between the two so I often mistake a path for a wall and vice versa.

- Have the ring of light be centered around the torch instead of the whole player. I don't think I have to explain this one, it's just odd for the torch to not emit and form of light. Alternatively, you could also add a second ring and mix them together!

- Your resolution directly affects your gameplay. If you play in windowed mode, you'll see less of the game.

- Utilize fonts and themes for your text. Godot has a really good built in theme system and simply swapping out the text you have to something more suitable for the game's atmosphere would also go a long way.

Good luck on your next jam if you decide to do another! And don't forget, never try to overscope; Simpler iterative ideas are usually ideal since you can set a boundary where you think the game has enough content for there to be enough time polishing what you already have.

thanks this helped a lot