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Kinda fun jumping around on this dyson sphere typa things. 

Tip for blender - right lick an object and you can change its shading mode. There are flat - each polygon will be distinct, smooth - polygons wouldn't be seen but there can be artifacts like you have, and auto smooth - it is like smooth, but not on edges with sharper angles. Artifacts you have are there because blender tries to smooth out 90 degree angle near a very thin side, and it doesn't look right.

Thank you for playing and your feedback! 

Thanks I will tinker around. I think it is an export, lighting issue in Unreal. It looks fine in Blender, but had no time to fix it.