I like your interpretation of the theme, "looping set of instructions." The art is great, and it somehow reminds me of Chants of Sennaar. Nice work.
Here are some points I noticed while playing the game:
In my opinion, the game would be much better if it were stage-based rather than endless. With a preview of the level before you set the instructions, you would have a better understanding of what you're doing and more control over the level flow. That would also make upgrades more valuable, since they could change the way you play.
Since you may die a lot, it would be better to have a button to speed up the game to make the grinding feel more fun.
Great work again. I'd love to see more of the game.