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I love narrative games, and this one has such a rich and imaginative vibe - gossiping in a fantasy world full of quirky, memorable characters? Yes, please. The Wyrmhandler totally stole my heart.

That said, I did struggle a bit with understanding what I was supposed to do in the first conversation. It wasn’t clear whether there were "right" or "wrong" answers, and at one point I wasn’t sure if the issue was on me or a bug (which, again - 4 days is 4 days. Totally understandable!).

There were also a few small polish things (like an open quotation mark that never closed), but that’s just nitpicking. My bigger suggestion would be to clarify the game’s goal and provide more feedback about how the player's choices affect things. I’d also recommend a more dyslexia-friendly font to improve readability.

Still, the core mechanic is really cool, and I’m curious just how branching the dialogue can get. I had fun, and this is something really special. Great job!

(+1)

Thank you so much! We actually made the game in <48 hours, so we're very aware how many rough edges and missing responses there are. We believe in the game and have plans to work on a post-jam build that will address all of your concerns! A better font is a great suggestion.