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Quite an original blend of genres, The visuals and music are both insanely good !

This really has that early Ps1 grit to it and i really like it.

I’ll admit i’m no doubt really bad a this, but gameplay wise i’m a bit on the fence cause while i really like the full 6degrees of freedom real time controls including rolling,

i feel pairing this with rhytm mechanics and having to keep track of the little beat marker to hit and parry multiple enemies at the same time in beat makes this insanely difficult it’s quite a lot to handle all at once i felt O_o

The rhytm mechanics do make this an original combo though, so i’m not sure how this could be improved to keep that blend and have a more managable difficulty curve i.m.o.

Regardless solid effort with lots of care into the presentation, the intro cinematic is quite dope and i really digged the humor with the integrated tutorial. Also shoutout for having the level procedurally generated (died so many times i noticed the level wasn’t always the same :p)

(+1)

Thanks so much! I will tweak some things to make it less overwhelming for sure.

No problem, balancing is hard during a jam, especially considering how much work is on display here :)