The idea of a Robin Hood-style guild is already cool in itself. The mission construction table is excellent, with good ideas that open up further possibilities. The agent ranking system is clever and thematic. The escape is simple and ingenious, and could fit into any city I have. I'll just need to confirm the river, but it's very good. The flashback idea is interesting. The delivery is dangerous. The layout and art are spectacular. Overall, the work is excellent.