Thanks for playing! The difficulty was kept intentionally approachable - this was a jam game, and I wanted most players to be able to finish it in one sitting. That said, a faster simulation was definitely on the backlog… but 4 days is 4 days 😅. It’s something I’d still like to add post-jam.
As for the popularity - honestly, I’m just as surprised as you are. I didn’t promote it in any way, so the warm response from the community has been incredibly unexpected (and appreciated).
Re: your coding game - I’ll admit that as a former commercial programmer, that sounds like PTSD bait 😅 But if you’re looking for honest playtesting and are willing to return the favor, I’d be glad to collaborate.