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Solid little puzzler, didn't play it to the end, but got a good idea of how it works and had good fun with it. The two main pieces of feedback I have are

- You should probably get to the point sooner. I think one "fill in the blanks" level would be plenty enough for the game. Its strength lies within the fact that you sometimes don't want to put the obvious piece in. I also think the rules description is a little unclear, didn't realize a "stray connection" only included those that had voltage applied (though it does make sense.

- I think the control scheme really needs some work. I want to be able to drag the pieces directly out of my toolbox and onto the board, not click them once to spawn and then click them again to drag. To me, right-clicking to rotate would have been much more intuitive and maybe adding a bin or something where you can drag pieces to to delete them. Would also be nice to be able to swap two pieces without having to delete one of them.

Apart from that, I quite enjoyed the game and some of the puzzles were very cleverly designed, well done!

I definitely tried to ease players in. After about level 5 is where it really starts to pick up in my opinion. I didn't want to tutorialize too much too quickly and thus split it up a bit. I'll look at shrinking it down when I go to make more levels! 

The control scheme is the #1 complaint I've seen! I've actually already fixed the spawning UX bit. I've heard a couple others mention right click to rotate as well and so I'm going to look into changing that and then adding a new way to delete as well! And then swapping has been added on the back-end as well!

I appreciate your feedback! Every bit helps to make it even better than it is!