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(3 edits) (+1)

Must-have, early in the game : Science (to travel quickly), Rhetoric & Imperial History (for not being ridiculous during the interview, much easier to have an advisor for Imperial History + boosting Rhetoric than having the other options), Etiquette, Empathy

Must-have later in the game : Repair + Visual + Invention (mostly for not being ridiculous with the Maus), some skills for avoiding assassination (mainly Condition and Body Control skills, eventually Layout, eventually Unarmed or Blade)

Very useful early in the game : Reflexes + Tumbling, Galactic Relations

Very useful later in the game : Piloting, Spirituality

Quite useful early in the game : Operations

Quite useful later in the game : Bureaucracy, Sports (if you want Ethexae to join), Musical, Dramatic

Meh : Media, Intrigue (just stays at 75 and don't care about it), Strength, Wrestling, Stealth skills, Economics

I quite never used : Gunnery skills, Environment skills, Demolition, Hunting, Military, Sleight-of-Hand, Chain


What I found more useful than expected is probably Science, Repair, and the Arts skills, to a lesser extent Spirituality.