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Imp in a wheel! Love the title :D

Nice job realizing this concept--the puzzles are interesting, too! Game play reminded me of some of the rotating stages in rayman legends. It's probably bias from that, but I found myself wanting to be able to independently turn the level without moving the imp. That being said, it all worked very nicely. Good job with a cool concept!

(+1)

Thank you ! I wanted to convey the feeling of being like in a hamster wheel, where if you move, it's really the wheel that move making it so every moves needs to be thought of, but I had also started working on stage specific mechanics where you turn the level independently to the imp, sadly I did not have the time to finish those.