Whoa, this looks really cool. I don’t think I’ve seen anything with this exact style before, but I really like it. There’s an interesting contrast between the drab, brown sky and the psychedelic ground textures.
The main mechanic here is neat too. Simple in concept, but uses the theme in a unique way. I’m afraid to say I was not able to complete level 2, though. I got kind of close, but no dice. Every time I tried to jump upon landing to maintain speed, I managed to lose all my momentum instead, so assuming I was supposed to be using that mechanic that’s probably why I wasn’t able to make it very far. It likely works differently here, but I was never able to bunnyhop in any other games either… no explanations ever made sense to me, I always lose all my speed immediately. Unfortunately my lack of skill at FPS movement seems to carry forward into this game. Still enjoyed what I played, though! Nice work :)