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Thanks for playing!

Haha and yeah I wish I could claim that's a feature but it's definitely a bug. Funnily, this came up in my beta test and I added logic to stop a spawn if the player gets too close but for some reason it doesn't work 100% of the time and I wasn't able to figure out why in time. They're actually supposed to spawn much further away as well to give you more time to steer.