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(+1)

pretty fun!, it took me a bit to figure out i had to dive and crash through the enemies to kill them (didn’t read the description award), but eventually i read the description and figured it out!

also, something worth noting is it looks like you’re updating the camera’s position in the _process() function, and its following the player’s position from the _physics_process() function- this can lead to a weird jittering on monitors with refresh rates above 60hz, so it’s recommended to put camera movement in the _physics_process()

if you don’t have a monitor above 60hz, you can change the “Physics Ticks per second” in the project settings to something like 30hz or even 15 to check if you’ve fixed it- it’s not the biggest issue, but it’s a mistake i see people make a lot.

this comment became more about a minor visual bug than the game itself, so i’ll end by saying that i liked it, fun game loop and it felt very polished, especially for a jam game!

(+1)

I'm glad you liked it!  I didn't know about that jittering issue, thank you for letting me know; I'm working on a post-jam patch, and I'll make sure to fix it!  Thank you so much!!