I really like the visuals and concept! The system worked really well and the flow of enemies felt like they matched the abilities well. That being said, it's pretty difficult. To be good, I needed to memorize the order of moves so that I could always jump to the right loop for jumping and punching, but with 3 disparate loops, that's pretty tricky. I wonder if there's a clever way to make the action loops feel a little more forgiving without being too easy. Just some thoughts and feedback!
In general I was drawn to the art and concept plus everything is really well executed--great job!