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(+2)

Great concept! I am a big fan of Okami and its drawing mechanic, and believe there is something there to keep exploring, so I am always in for games that play with that, like the spells in this one!

If I had to give feedback, it would be to add enemy variety that interacted better with the main mechanic, like one getting invulnerable if you drew a loop with another extra enemy on it, or one that messed with your loops to introduce some kind of enemy priority to the player.

I really liked the idea of the crystals on the sides to give positioning control to the player, which is often important in shmups. Also, I liked the resolution at the end haha. Good work!

(+1)

Thanks for the thoughtful feedback! Enemy variety is definitely a problem here haha, so many of the fundamental systems took up enough time that enemy design was pushed to the last ends of the jam time. Those are some good ideas too - I was thinking boss mechanics involving looping specific enemies together, and bullets that break your loop line, stuff like that!

Thank you for playing!!