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Yeah, I've seen people mentioning this issue with losing where the galaxy is a few times so I'm adding in some things like an arrow towards the nearest star to help you make your way back. Here's a pic of that if you would like to comment on if you think it would have helped you:


(PLEASE NO ONE CHANGE RATINGS BASED ON THIS! I am just curious for feedback since I plan to update this game after the jam ends)

I will also see if I can make a little tutorial level to help with learning the shooting mechanics since they require you to slow down a bit and aim more toward where the enemy is going instead of just where they are right now (I'll also see if there is any way to make this more intuitive). Oh, and I should probably let you switch sides and ships (this I am working towards right now by adding shipyards for that) so its a bit easier to avoid spawncamping when one side starts winning for a while.

Thanks for playing and I hope you enjoyed it even with those issues!

yeah i think that arrow would definitely have helped! for some reason i assumed that if i kept going in a random direction i'd eventually find a planet somewhere haha, this is much better

ooo yeah being able to quickly switch sides would be awesome! there were like 10+ blue ships in a circle all shooting directly at the spawn planet when they were spawncamping me, i had no chance

Great! I'll have to see if I have enough time tonight to work on UI to add the side switching in for an update tomorrow. Thank you for replying since you have helped give me a lot of ideas for how to assuage the issues you have mentioned! Like, I could try adding some radio chatter or "unit barks" to set each side apart more than just being blue, yellow or purple ships (there's stuff setting them apart under the hood, but it seems I can do a lot to give them more personality).