Quite a fun top-down shooter roguelike! The guns all felt great to use, the enemy types had good variety, and finding stat upgrade things in chests is always fun. Would’ve been cool if all the buff items the player collects accumulate in a row at the bottom left corner of the screen or something, like in Dead Estate and other similar games.
The main thing that could be improved is the UI. The player health and dash cooldown, while convenient in location, is small and difficult to read at times. And besides that I gotta point out is that the boss’s HP bar takes up too much of the screen! Or at least it did for me. Might wanna check the scaling on that or something.
(EDIT: Just now seeing the screenshot on the page and indeed the boss HP bar seems to have been a me thing. Though it also probably means there’s some scaling option that you haven’t configured correctly. I always have trouble with UI business in game engines myself.)
Didn’t end up beating the boss and have gotta move onto reviewing other games at the moment so not sure if there’s anything after it, but gameplay felt good enough such that I may actually revisit this again later to finish it.
Great work!