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Thanks for playing. I know the jojo comparison is meant to be a negative thing, but I'll take any jojo comparison as a compliment! Haha

I'm still working on the ai. If you take a look at the first few comments, the feedback was actually that the ai sucked. I tried to improve it, but now it's too hard. I didn't intentionally make it godlike difficult ala SNK bosses. It's a bit tricky to get that just right sweet spot because people have varying skills, so I'm working on a difficulty setting. Hopefully it will make things better for all. 

You mentioned you wouldn't really call it a fighting game. Is it due to the difficulty or is there something else that I can improve on to convince you otherwise?

The Jojo comparison isn't necessarily a bad thing, I'm just kinda commenting on how the AI knows exactly what to do the moment you press a button. I wouldn't really call it a fighting game because, IMO, fighting games ought to be at least a bit more complex. I understand the idea of making it simpler and easier for people to get into, but this is more aligned with punch out or  that "chicken" slapping game than what I would think of when I would ask for a fighting game. You can do a simple fighting game, tough love arena is a great example, but there are some complexities that are genre defining.