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(+3)

Been on this since it came out. Very addicting, but I'd feel less at the mercy of the RNG if one simple thing changed: The upgrade store's bin was affordable since the beginning and increased price with every removal from the deck.

Basically, before I can afford to even use it, I'm already out of reach of my personal record or I've been able to win without it (if I'm extremely lucky).

Some items are also absurdly expensive. There are turns where I can't even dream of affording anything in the upgrade store, so it feels pointless to even look at it.

While I've been able to do around 35 loops before, now - even though I feel like I understand the game more and am more capable of strategising - I end up doing way worse, ending up in the 50s and 60s sometimes, all because of the randomness of it, which I would be able to fight if I could actually afford to deck build by removing cards.

Awesome work, hope you release a version that fixes this for me! :) also, highly cute art and animations.

(+1)

Hey, thanks for the feedback, it's really cool to hear how deep you've gone on the game! We can't make any changes until the ratings period for the jam ends but after that I'll have a look at tuning the balance, it was a bit of guesswork for this version because we didn't have much time to test it.

The card removal and upgrades are intentionally too expensive to buy early as keeping your deck small makes thing much easier, I wanted to force players to bloat it up a bit before they started slimming it down. There is a bit of smoothing on which cards show up in the shop too but this could definitely be tweaked a bit more to be less swingy.