Play game
Tragedy of Grok the Destroyer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1232 | 3.154 | 3.154 |
| Creativity | #1300 | 3.923 | 3.923 |
| Enjoyment | #1482 | 3.538 | 3.538 |
| Audio | #3278 | 2.923 | 2.923 |
| Artwork | #3950 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the boss in a souls-like game that is stuck in the loop of fighting the player character over and over.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Maui Plays
Leave a comment
Log in with itch.io to leave a comment.






Comments
Pretty cool reminds me of The dark Queen of Mortholme. You can see the player getting better at parrying and dodging, that's a nice touch. I like how you telegraph the attack just like a normal boss. Good Job :D
My score was 13 :)
Really enjoyed this, much more fun to play as the villain and I like the end screen message. The falling backwards attack wasn't very useful. Would have liked to see a couple different opponent builds as not every player in a souls game is coming in with a sword and charging. Could you have an upgrade system where you go to the king and he offers to teach you some different moves that you can swap in and out?
I love the cutscene that happens before each round! Makes the tiny hero seem so scary only for them to look so small compared to you. I would like to see more enemies per round and some of the attacks felt slow to trigger. Fun overall!
thx, that actually started as a bug and I really like how it looked lol
Game is fun, Kind of nice being the boss in the fight instead of the hero for once. 100% recommend....
AMAIZNG GAME, AMAZZINGG EVERYTHING IS AMAZING , also it took the player 14 times to get me , BUT AMAZINGGGGG
Thankyou, I'm glad you enjoyed playing it!
This is awesome! I love the idea, and it's very fun to go in and just annoy the player after being the player getting annoyed by the bosses in all the souls games. Would be fun if there was a phase 2 moveset or change like that, maybe to incentivize the player to play riskier for better attacks? Great job!
Thankyou, I was thinking of adding a phase 2 but I just didn't have the time. How many tries did it take the player to beat you?
It took 6 but I was fooling around to see if there was a phase 2 moveset and kinda threw LOL I think you could maybe ramp up the difficulty a bit faster, or maybe introduce something with the player getting better gear? Like a greatsword that stuns you out of your moves so you have to be more strategic with when you attack.