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It is simple and executed well! but realistically it doesn't have much going on. There's no story, I'm not really understanding the idea of a "loop" here, especially when the trail is bugged and doesn't load after the gameplay starts. 

Mouse movement is very janky for a dodge based game, I think WASD or arrow keys would've  been a better implement for this game. I also would've liked to see more visuals / colour introduced into the game. Otherwise visually its quite boring to look at. There's no variety in enemies, no particle effects etc. 

A couple seconds of gameplay was all it took for me to get the idea of the game and didn't really gave me a reason to keep playing. I understand its supposed to be a "high score" game but there's no real reward, and it seems like its either super easy to get a high score or difficult to get a high score for certain people. I noticed in your reply to someone who got 30 points quite easily defeats the purpose of your game which I think is a flaw in of itself as it should get more challenging for people who are good at dodge based games or games in general. 

All in all its still a good game but could be a bit more polished. 

What doy you mean the mouse movement is janky? It's perfectly aligned to your mouse, and is a pretty good control scheme, but did you manage to have any bugs with it?


The trail is bugged has been a known problem that is just due to a weird web build, but there shouldn't really be a story in a game like this.


The high score should also be incredibly difficult the longer that people go, just some people are naturally good enough to avoid the theoretical greater difficulty of later in the game, so I may need to adjust the curve slightly.


Glad you still liked it, hopefully it was still fun for you even without these issues, might I ask what score you got though?