Very nice, reminds me of the board game "Fit to Print." I really liked the idea that which articles you print change the narrative. I only wish there was a bit more tension between picking positive vs negative articles, I found it easy enough to just pick the happy ones all the time, there wasn't really much incentive to do any different. Maybe framing the stories a bit more ambiguously, where rather than picking between good and bad the player is picking between two differently positive paradigms - like if I had to decide between pleasing the frogs or pleasing the mice I might think a bit harder about what stories I want to include, rather than just trying to always minimize negative stories.
You guys really nailed the presentation, loved all the illustration and graphic design of the UI and different tiles, and really appreciate the polish put in to making the interactions satisfying. Great job!