nice conept, I have seen games where your old body acts as a platform or as a button presser but not both at the same time (at least not done this well)
Movement feels a bit odd though, I think the camera is in front of the rotation axes, which I personally didn't like
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Hey, thanks for your feedback glad you liked it. Yes the movement definitely needs some work, From memory yes the camera is in front of the rotation axis, it wasn't like this in the first version it was a last minute change based on other feedback, that when it looks like you can clear a corner the mesh actually might not be past the object so you will collide, moving the camera fixed this to an extent but made the movement worse.