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Really neat idea, I was a bit sad that the red markings didn't show up on my ship though :c

Text adventure vignettes stitched together by a fun lil lunar lander game is a great concept, and I hope you end up taking it further! I didn't mind the controls, but I'm not sure how well they pair with dodging the fast-moving moons - I feel like something a bit slower and more deliberate would fit the vibe more, really hone in on that classic reverse-burn mechanic and the tension that comes from trying to fight a planet's gravity to nail a gentle landing. The biggest absence I feel was the lack of feedback on collision - I didn't even notice I was taking damage until I spied the tiny hull meter at the top.

Thank you so much for the comments! I may end up implementing the changes and taking the game further. You're right about the lack of feedback, I didn't have time for it though it was planned!

You could have seen the red markings if you would've managed to destroy your ship. After an unsuccessful expedition the starting screen shows the statistics and upgrades you've collected. It was meant as a roguelike where you would see your ship getting more and more upgraded after each playthrough. But I didn't manage to add enough content for it to become actually visible enough. Sorry about that :)