Very creative, interesting combination of mechanics. Is the scoring inspireed by Balatro? If I were to name one thing worth improving I would say the pacing. It feels too slow for an action game, but it is alse definitely not a puzzle.
Very curious what was it made with, is it made from scratch in C++?
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Yeah the scoring is definitly inspired by Balatro, we thought it was an interesting idea to combine balatro-esque point system with something like an action game. I totally agree on the pacing its definitly the biggest problem we noticed during playtesting, if we update the game, finding a way to make early game more interesting is definitly one of the most important things.
Also the game is made in Gamemaker, making a full game in 4 days in c++ is way beyond my programming skills ( :