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I love artsy games and I enjoy the premise here of writing out a poem by finding the missing words. I like that the length of the poem amounts to the number of steps the player can take. But I do feel that this could use a few more design iterations to get the most out of it.

See, I caught myself neither looking at the poem appearing at the top nor the words under my feet (clever as it is to show the amount of steps that way). I simply started looking for shiny things, clicked the word, then went on looking for the next shiny thing. It wasn't about the poem any longer, and that's a shame. While I don't have any concrete suggestions, I do think you could (for this game or future games) consider different ways to intertwine the poem more directly with the player's actions and goal, meaning the thing I'm going to be focused on/looking at. I remember a game (also on Itch.io) that does something like this that might be worth a play for inspiration.

Also, I would've liked to get to read the final poem at the end.

Sound design was beautiful and the technology used here to capture the forest is really fascinating, though admittedly it borders slightly on being a bit dizzying to move through, but not so much it deterred me from playing it to the end.