This is a really compelling puzzle game, very nice spatially, especially the first half of the levels really get into that niche of "i know what i need to do but i cant get there exactly" which is ideal for me.
The freeze and reverse buttons felt a little out of place for me though, considering theyre level-by-level maybe they should be shaped more like as a part of the level? or alternatively they could be special types of wheels, like the deactivated wheels. That would mean that you could make levels easier by streamlining which options players could take, or make levels harder by deliberately making some wheels not freezable or reversible, just a thought.
Id love to see a further take on this concept, maybe something more like the witness would be appropriate for having the flat puzzles and also having room for the story? (literally)
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I totally agree with you. I'm so happy and joyful that it sparked your inspiration. for a game designer, I know it's a very special and pleasing moment: )
Your ideas and suggestions are great (especially turning freeze and reverse abilities into some wheels becoming parts of the puzzle itself) and I definitely will be exploring them in the future. Thanks a lot for your time and kind feedback. It means a lot to us <3