I feel like this entry is a case of "lots of ideas, not enough time to get them all into the game." (Mind you, that's most of my jam entries too, lmao). The premise is interesting but I wasn't entirely sure if I was playing it correctly, and I think I 'won' but was a bit unsure of that too. I was exploring it more than really playing it. But there's an interesting concept here that could become a cool game if explored further.
Some smaller things: the hit boxes on items are quite large, making me feel like I'm walking into invisible walls, and I think a highlighting feature could help clarify if items are interactable. Also, I think I found a bug — timer went down to zero (after 3 or 4 loops) and didn't restart that time, just stayed on zero.