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I feel like this entry is a case of "lots of ideas, not enough time to get them all into the game." (Mind you, that's most of my jam entries too, lmao). The premise is interesting but I wasn't entirely sure if I was playing it correctly, and I think I 'won' but was a bit unsure of that too. I was exploring it more than really playing it. But there's an interesting concept here that could become a cool game if explored further.

Some smaller things: the hit boxes on items are quite large, making me feel like I'm walking into invisible walls, and I think a highlighting feature could help clarify if items are interactable. Also, I think I found a bug — timer went down to zero (after 3 or 4 loops) and didn't restart that time, just stayed on zero.

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Thanks so much for taking the time to write such detailed feedback!  This was my first time making a game like this completely on my own, so I couldn’t get everything in the way I wanted before the deadline. You’re totally right about the things you mentioned . I’ve taken notes on all of them.

After the jam ends, I’ll be releasing an update to fix the hitbox sizes, add a clearer way to show which items are interactable, and make sure that timer bug is gone for good. I’m also planning to expand the concept with some new ideas to make it even more fun. Really appreciate you playing and sharing your thoughts,  it means a lot!