The core gameplay is fun and quite satisfying. However, while playing, I felt the lack of indicators to help understand where the meteors are going to land, sometimes the perspective makes things a bit confusing. That said, I noticed from the screenshots that such indicators do exist, but they didn’t show up in my playthroughs. Maybe I’m doing something wrong, or it’s a newer version. Either way, I like the idea! Also, the music is really nice, maybe I’m wrong, but in some ways it reminds me of Shovel Knight's style! The visual style is also nice and simple, which works well for the game, good job!
Viewing post in Orbital Slam! jam comments
The indicators are invisible in the web version for some unknown reason. I'm looking into how to fix it for a post jam update, but as far as I can tell, this isn't a common issue for godot games. My best guess is that the lag spike that happens is the game refusing to render them. Even then, the game still lets you spawn in a crazy amount of meteors and never has a problem there. Perhaps I'll replace the decals with a mesh for the web port. Feel free to give the download version a shot! Thanks for playing!