Thank you very much for your extensive feedback. We also had ideas of tying the whole thing in a story which explains and motivates the game. But we didn't find the time and decided to focus on making the actual gameplay ':) . But I really like your ideas on how one could expand on the sci-fi theme. And really valuable feedback on the pacing of the difficulty. We even had ideas of letting the player choose between two aspects the get more difficult (bigger map, longer sequence or more steps of the sequence revealed at a time). Or even tying it with the upgrades. Like you can get that upgrade but the sequence gets 1 or 2 longer. But that's a really good pointer from you, to decrease the general difficulty (sequence length) when the mechanic changes. And we for sure did have fun making it ;)