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Thanks for the elaborate feedback. It's much appreciated. I personally disagree about not making the game a roguelike, the abilities feel powerful and go hand in hand with the genre. I will concede that the overall difficulty ended up being too harsh for a jam game, while the first couple levels are too easy, so the balance is off (hard to judge for a hastily made jam game). I'm not saying roguelike is the only way to go, the game concept is flexible and could be taken a lot of different directions, but it's the direction I stand by.